Ages and Stages

Tech Use Recommendations - From Ages 0 to 18

Roll out tech slowly with clear boundaries so screen time does not displace the in-real-life (IRL) priorities of childhood. Remember: More tech means more parenting. Embracing these guidelines together with others in your community helps take the pressure off parents and kids:

Screen Time

How Time is Used

TV, Movies, & Streaming Content

iPads and Tablets

Mobile Phones & Watches

Screen Time

Video Games

Internet Browsing

Texting

Social Media Apps

YouTube

    • No access to devices and no screen use per World Health Organization and American Academy of Pediatrics. 

    • Set daily activity goals! For example, talk, sing, dance, smile, play, and read with your baby every day. 

    • 1 hour/day max

    • 1-2 hours/day max

    • Aim for 1-2 hours/day max (excluding school work)

    • Aim for 1-2 hours/day max (excluding school work) 

    •  Aim for 2 hours/day max  (excluding school work

    • Self regulation by the end of high school is the goal. 

How Time is Used

    • No access to devices and no screen use per World Health Organization and American Academy of Pediatrics. 

    • Set daily activity goals! For example, talk, sing, dance, smile, play, and read with your baby every day. 

    • To build skills needed for life: Prioritize IRL play, drawing, imagination, reading, exploring, hands-on creating, face-to-face interactions, fine & gross motor activities. 

    • Continue to prioritize tactile, in-person activities needed for healthy development. 

    • Tech is a tool and when used correctly to enhance learning and creativity it can be beneficial. We want to MINIMIZE passive use (scrolling, clicking, etc) and we want to SLOWLY roll out apps, programs, and features that enhance creativity, productivity, meaningful relationships, and learning. 

    • What youth consume on devices and online matters. 

    • Continue to prioritize tactile, in-person activities needed for healthy development. 

    • Tech is a tool and when used correctly to enhance learning and creativity it can be beneficial. We want to MINIMIZE passive use (scrolling, clicking, etc) and we want to SLOWLY roll out apps, programs, and features that enhance creativity, productivity, meaningful relationships, and learning. 

    • What youth consume on devices and online matters. 

    • Continue to prioritize tactile, in-person activities needed for healthy development. 

    • Tech is a tool and when used correctly to enhance learning and creativity it can be beneficial. We want to MINIMIZE passive use (scrolling, clicking, etc) and we want to SLOWLY roll out apps, programs, and features that enhance creativity, productivity, meaningful relationships, and learning. 

    • What youth consume on devices and online matters. 

  • Help your growing teen 

    identify their interests and explore together how technology can help them dive deeper, support their passions, and connect with other like-minded teens/experts. Guide tech use so it’s a “means” not an “end.”